[Chinese (Simplified)]
PDREADME.TXT                MATROX GRAPHICS INC.              2000.02.21

                        Matrox PowerDesk Windows 95/98 


ļܰһЩϢδõԡǶɴ˸
ʾǸ⡣


Ŀ¼
====

- ˵
- װ
- Ϣ
- ע⼰


˵
========

Matrox PowerDesk һʾͶʾʵó
ʹñԳ Matrox ͼӲĹܣҿ
 Matrox ʾصĹܡ


װ
====

Ҫװ Matrox PowerDeskġװ
ȻĻϵָϢв

ļϰװ˰װֵ֧ Matrox ͼοͺţװ
ֻװ


Ϣ
========

й Matrox PowerDesk ĸϢμİļ
йʹõ Matrox ͼοضϢμ Matrox ϵͳֲᡣ


ע⼰
======================

- DirectDraw Direct3D  DirectVideo ֧

  ṩ DirectDraw DirectX 2 汾ݣ
  Direct3D ֧֡
  Ҫǵ DirectDraw/Direct3D
  򣬲Ӳٵƣʹʹñ
  Ϊ DirectX 1 ƵĳҲ밲װ Microsoft DirectX 2 汾

  ⣬δװ DirectX °汾Щ Matrox PowerDesk ܿܲá

  ṩ Matrox CD-ROM  DirectX °汾 DirectX ɴ Microsoft Web
  ַã
  Ҳܶ DirectX 

  Ҫ DirectX
  װʾ滻ʾ򣬵㰴򣬰װ
  װʾ򽫲 Matrox ŻҲ֧ PowerDesk 

  ע⣬ȡ Microsoft DirectX ԴеĿܲ DirectVideo
  ֹ֧ܡ
  Ҫȡø Indeo  Cinepak AVI ļطٶȣӦװ Microsoft
  DirectVideo ֧֡

- Matrox 

  ֧ء俨CPUͬʱִ 
  ĵٶȽϿıڵԣ166 MHzʹʱ󲿷 
  ʾߡ

  Ҫ 3D (DirectX) ʹأͼҪһͻ 
  (IRQ)󲿷ֵԻԶͼһIRQЩԲᡣ
  ͼIRQʹ Matrox صĳܻ
  ϸ˵ Matrox ϵͳ˵顣

- ڽģʽļ

  NEC 3D  "Super VGA"
  Լϵļ֧зֱµķǽģʽ
  Matrox ʾ޷ Windows
  ѡʽѡĽģʽļ
  һ࣬ Matrox ѡʽ

- DirectDraw  ԶԴ

  һžʮյġMicrosoft DirectX ˵
  һDirectDraw ϷԶԴʵСжϣ޷ԭ

- ڲͬ԰汾 Windows аװ

  װʹõԲͬڲϵͳʹõԣ磬Ӣװϵ
  ͳڣ
  ҲֺͶԻƱжϵ⡣ϵͳ岻ͬɵġ

[English...]

- OpenGL support

  Note the following limitations related to the OpenGL driver included with
  Matrox PowerDesk:

    - OpenGL support may not be included in some versions of Matrox PowerDesk.
      For a version of Matrox PowerDesk with OpenGL support enabled, see
      the Matrox Web site (www.matrox.com/mga).

    - Regardless of your graphics card or display driver, Windows 98 only 
      supports OpenGL acceleration with the primary display of your computer.
      (The "primary display" is the one that first displays information when
      you restart your computer.)

    - With the "Tribes" game, you may notice some minor display artifacts and 
      the opening video introduction may not display properly.

    - Using 3D Studio Max 2.0, you may experience problems with the viewports
      being improperly redrawn. If this happens, simply click in a viewport 
      to properly update their display. (This problem isn't present with 
      version 2.5 or 3.0 of 3D Studio Max.)

[...English]
